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GDA PE Week 2013 Day 3So I'm swapping the order of things, today will be intro to some programs for game development. Art features, a bit of Q/A (possibly) and some fun stuff will be tomorrow and friday!GDA PE Week 2013 Day 3 by ^PolyMune
The tools of the trade
Is a massive list, I mean massive. There are so many programs you can use to achieve the art you want for Game Development, it can be overwhelming to narrow it down on some you think you'd be good at using. or excel at learning. Keep one thing in mind when it comes to choosing a program to use: It's just a tool.
Period. The tool doesn't make the artist, it never has. We've seen remarkable work come from the most unlikely places and why should Game Dev. art be any different in that regard?
You'll find people get into battles a lot claiming the tool they use is the best for what they are doing, but that's just it: it is best for them. It may not be what you like, but that doesn't mean you're wrong or you can't achieve similar results. So